{"version":"1.0","provider_name":"We Love Learning","provider_url":"https:\/\/welove.netexlearning.com\/en\/","author_name":"Martin Belton","author_url":"https:\/\/welove.netexlearning.com\/en\/blog\/author\/martin-belton\/","title":"Making gamification happen (I): Triggers and challenges \u2013 We Love Learning","type":"rich","width":600,"height":338,"html":"<blockquote class=\"wp-embedded-content\" data-secret=\"K2MyNKUR8z\"><a href=\"https:\/\/welove.netexlearning.com\/en\/blog\/making-gamification-happen-i-triggers-and-challenges\/\">Making gamification happen (I): Triggers and challenges<\/a><\/blockquote><iframe sandbox=\"allow-scripts\" security=\"restricted\" src=\"https:\/\/welove.netexlearning.com\/en\/blog\/making-gamification-happen-i-triggers-and-challenges\/embed\/#?secret=K2MyNKUR8z\" width=\"600\" height=\"338\" title=\"&#8220;Making gamification happen (I): Triggers and challenges&#8221; &#8212; We Love Learning\" data-secret=\"K2MyNKUR8z\" frameborder=\"0\" marginwidth=\"0\" marginheight=\"0\" scrolling=\"no\" class=\"wp-embedded-content\"><\/iframe><script>\n\/*! This file is auto-generated *\/\n!function(d,l){\"use strict\";l.querySelector&&d.addEventListener&&\"undefined\"!=typeof URL&&(d.wp=d.wp||{},d.wp.receiveEmbedMessage||(d.wp.receiveEmbedMessage=function(e){var t=e.data;if((t||t.secret||t.message||t.value)&&!\/[^a-zA-Z0-9]\/.test(t.secret)){for(var s,r,n,a=l.querySelectorAll('iframe[data-secret=\"'+t.secret+'\"]'),o=l.querySelectorAll('blockquote[data-secret=\"'+t.secret+'\"]'),c=new RegExp(\"^https?:$\",\"i\"),i=0;i<o.length;i++)o[i].style.display=\"none\";for(i=0;i<a.length;i++)s=a[i],e.source===s.contentWindow&&(s.removeAttribute(\"style\"),\"height\"===t.message?(1e3<(r=parseInt(t.value,10))?r=1e3:~~r<200&&(r=200),s.height=r):\"link\"===t.message&&(r=new URL(s.getAttribute(\"src\")),n=new URL(t.value),c.test(n.protocol))&&n.host===r.host&&l.activeElement===s&&(d.top.location.href=t.value))}},d.addEventListener(\"message\",d.wp.receiveEmbedMessage,!1),l.addEventListener(\"DOMContentLoaded\",function(){for(var e,t,s=l.querySelectorAll(\"iframe.wp-embedded-content\"),r=0;r<s.length;r++)(t=(e=s[r]).getAttribute(\"data-secret\"))||(t=Math.random().toString(36).substring(2,12),e.src+=\"#?secret=\"+t,e.setAttribute(\"data-secret\",t)),e.contentWindow.postMessage({message:\"ready\",secret:t},\"*\")},!1)))}(window,document);\n<\/script>\n","thumbnail_url":"https:\/\/welove.netexlearning.com\/wp-content\/uploads\/2016\/12\/braden-collum.jpg","thumbnail_width":1679,"thumbnail_height":1120,"description":"Many still see gamification as an emerging technology. Something that people like me talk about but doesn\u2019t really make an impact on their working lives. This is quite revealing. Gamification has been with us as solution for motivating learners for some years now. So what\u2019s the hold up?"}