Finding your way through the gamification gateway
Netex designed its new survey to help you get through the gamification gateway intact and discover what you need to do to start putting your strategy in place. It seems today that the learning marketplace is awash with stats telling how gamification can revolutionise organisational learning. The evidence is, almost without exception, positive. Gamification is, […]
Gamification – why we don’t pay attention to boring things
If in the era of infoxication it is difficult to attract someone’s attention, to hold it for some time it is even more difficult. Therefore, in the work context, companies strive to seek interactive and stimulating alternatives consistent with the new paradigms of relationship, with which engage their employees and involve them in their own […]
The importance of motivation in a gamification strategy
How to choose a suitable gamification strategy? Undoubtedly, this is the question that most organisations looking to introduce gamification in their learning processes are facing. In order to define an appropriate gamification strategy, it is very important to analyse what are the factors that motivate your audience. The behaviour of individuals, their willingness to perform […]
It’s good to talk… to Netex!
What a show Learning Technologies 2016 turned out to be for Netex. Sandwiched between exhibiting at BETT and our own event “i-lovelearning 2016” in Madrid on February 12th, this certainly is a busy time of the year for us. But not only is this a busy time but hugely exciting too, with two new solution […]
Making sure the dice are loaded
Gamification strategy questions you must answer. Just 13% of organisations feel their learners have a clear, positive and compelling reason to take online learning and only 6% feel they eagerly engage with courses to improve their work performance. We know that games have a positive impact. We know that whilst playing they can make you […]
Gamification as a service
In a previous post, we talked about Design Thinking, a process to meet the challenges we face at work by understanding the needs and putting ourselves in the user’s shoes. From my point of view, this type of approach is especially useful when the challenge requires us to be very creative, for example when we […]
Teachers: We’ve made it easy! Change whatever you want from the book.
We’ve finally done it, a book where we can add content, change it, eliminate it, both in real time and delayed. The authoring tool is within the book. It seems obvious, but it is not. The editorial content is often static, the publisher provides either a book or an authoring tool, but not both at […]
Why 2016 could be an important year for those difficult learners
Here’s a multiple-choice question for you to ponder. It’s not a hard or a trick one. Simply choose which of the following phrases you have heard most often when listening to employees comment on their organisation’s elearning: “Our elearning is just boring. Nobody likes doing it because it’s not very well written” “It’s just a […]
Publisher, create content with embedded smart capabilities
We are now at a point in our journey towards the digital classroom where there is constant talk of concepts such as adaptive learning, personalised smart content, learning analytics and classroom management tools. In reality when we think of the normal process of creating editorial content, we also have to consider how this content will […]
Are we willing to “Learn by Doing”?
The educational philosophy of Learning by doing, closely connected to experiential learning, constructivism and social constructivism, is linked in origin to the philosopher, psychologist and educator John Dewey. Learning by Doing, in its construct, can be essentially summarised in the following ideas: People learn based on their experiences and by reflecting on them. Interactions, negotiation […]