Making gamification happen (I): Triggers and challenges

Gamification - Martin Belton

Many still see gamification as an emerging technology. Something that people like me talk about but doesn’t really make an impact on their working lives. This is quite revealing. Gamification has been with us as solution for motivating learners for some years now. So what’s the hold up?

Much ado about learning

From the Shakespeare’s Globe in London, a reflection on the art of storytelling and e-learning, by Will Storr, Ed Monk and Mike Byrne.

i-love learning 2016 – London

For the first time in the UK, i-love learning brings an opportunity to gather with key industry professionals and delve into the latest innovations, to spark life into your learning programmes. The world’s most iconic stage, the magnificent Shakespeare’s Globe, will inspire a star-studded cast delivering an agenda divided into three acts, a must see for any L&D professional.

Is Pokémon Go really revealing new learning horizons?

Gamification has taken a new turn – one which people can hardly have failed to notice – with Pokémon Go. Much has been said about the way it has motivated people to walk in search of the Pokémon rewards. Clear evidence, were any needed, of the power of gamification to persuade people to do things they otherwise wouldn’t.

Storytelling, content curation and gamification: the new eLearning zeitgeist

At the recent Learning Live event in London, the LPI polled delegates about the most important element for the design of training programmes: content curation (selection), storytelling or gamification. As it turned out, the subjects divided our delegates remarkably evenly. Learning Live captured the new trend in the industry which harnesses the combination of these […]

Three is the magic number!

Mike Byrne - Tres es el número mágico

…or perhaps “Good things come in threes”, or maybe “Three times a charm”? But I am not here to merely quote random sayings associated with the number three! I want to look at how the combination of three elements can be utilised to produce engaging learning programmes, that really work.

i-love learning crosses the pond

On Thursday June 9th we celebrated the 2016 Mexico edition of i-love learning and the highlight of the event were three presentation addressing some of the most pressing issues in the eLearning industry today.

Adaptive Learning – a personal view

I very strongly believe the smart use of adaptive learning with full engagement on the part of instructor can help build effective individual learning paths for learners, increase quality of teaching and learning and hugely enhance the whole learning experience.

The growing case for gamification

We hope you find this infographic useful and interesting. But most of all, we hope it helps you realise the real life benefits of elearning gamification and supports any plans you have to make it part of your own learning solutions

L&D role in enterprises (I)

L&D professionals have an obligation to devise the ecosystem of human and technological learning that allows, through learning and knowledge, people to re-invent and themselves to imagine and invent the company from the future.

The divorce is over. It’s time to remarry learning and systems

Have you heard the story about the group of developers who despaired about having to observe as many as nine competing and diverse ‘standards’ to create compliant elearning software? They decided to get together and create a brilliant new unifying standard.  Now there are 10 different standards needed… But seriously folks, dull to the onlooker […]

Learning and UX

The emergence of UX in the digital world is beginning to have an effect on the e-­learning industry. And one of the most important roles in this discipline, the Instructional Designer, has an open invitation to evolve and become a Learning Experiences Designer. The groundwork for this new role in UX is defined in this […]

Why does a PLE make us feel warm and gooey?

Some concepts in learning just seem to irritate people. Others meet universal approval. Walk into any L & D conference mutter ‘LMS’ and chances are you’ll get short shrift from the assembled audience. On the other hand, shove the words ‘personalised learning environment’ into the conversation and you’ll soon have people crowding round, probably volunteering […]

Why videogames should be your leisure activity

Videogames arouse all kinds of emotions in who plays them, as well as judgments and prejudices across who does not. Usually they are associated with violent or antisocial behaviour even though numerous studies have shown for years the advantages of video games for those who practice them. It is the case of an analysis performed […]

LearningMEX 2016, conclusions

On March 2nd, we participated in LearningMEX 2016, leading event that brings together training professionals in Mexico City from all over the country giving us the opportunity to meet and discuss innovations and trends in the e-learning sector. This year, it was a pleasure to introduce Netex platform learningCloud, and our Gamification solution, learningPlay. Netex […]

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