Every year in the UK, thousands of job vacancies go unfilled due to a lack of candidates with the necessary skills. The skills gap in the UK is hampering the growth of business sectors and jeopardising the country’s competitiveness in an increasingly demanding global market. The solution to this problem…

On March 22, HR Evolution took place at Centro Citibanamex in Mexico City, an event that brings together L&D professionals in Mexico, where attendees have the opportunity to learn about and analyze the latest news and trends in e-learning.
It's a month today after the i-love learning 2017 event in Madrid. Following the “hangover” of this intense day focused on trends and future of e-learning, Ed Monk and Will Storr, two of the keynote speakers, offer a brief reflections on the themes of their respective conferences.
Structural gamification’s continual, real-time assessment of progress provides important information to both the learner and the administrators as learners complete portions of content, take quizzes to gauge knowledge acquisition and move toward the prescribed educational goals. The continual assessment of progress helps identify strengths and weaknesses.
It is estimated that the e-learning market in 2023 will surpass $240Billion, an increase of 5% per year in the period 2016-2023. The SMAC approach (Social, Mobile, Analytics and Cloud) has helped more and more companies to see in e-learning a solution that is compatible with their needs at budget
Many still see gamification as an emerging technology. Something that people like me talk about but doesn’t really make an impact on their working lives. This is quite revealing. Gamification has been with us as solution for motivating learners for some years now. So what’s the hold up?
From the Shakespeare's Globe in London, a reflection on the art of storytelling and e-learning, by Will Storr, Ed Monk and Mike Byrne.
For the first time in the UK, i-love learning brings an opportunity to gather with key industry professionals and delve into the latest innovations, to spark life into your learning programmes. The world’s most iconic stage, the magnificent Shakespeare’s Globe, will inspire a star-studded cast delivering an agenda divided into
Gamification has taken a new turn – one which people can hardly have failed to notice – with Pokémon Go. Much has been said about the way it has motivated people to walk in search of the Pokémon rewards. Clear evidence, were any needed, of the power of gamification to

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